The Group has killed the second
to last boss in the Hall of Shattered memories. A monster that had once been a talented
human thief had made a deal with a demon to travel freely throughout time. He
had no way of knowing that the more he traveled through time the more of his
soul the demon sucked into a giant hourglass. Once his soul was trapped
entirely he was doomed to spend an eternity defending the Demon’s Cavern of
stolen souls.
They had chosen the Hall of Shattered
memories for two reasons. The first was that the Thief of Time was easily
considered one of the best tests of end game content. Each player on a team had
to know their roll and execute it perfectly. The fact that the dungeon was
limited to five players and end game content ranged from fifteen to forty
players was what made it such a good test. It was an easy gauntlet to run Trart
through so he could quickly learn all the skills a Rainbringer relied on.
The second reason was that after
the Thief of Time’s death cut scene the entire dungeon reset allowing them to
run in it multiple times a day. Every other dungeon had a daily lock out which
mean they would have a much harder time recovering the cash they spent on
gearing Trart.
On their way out of the Dungeon
for the twelfth time Trart asked the question Bob had been waiting the last two
runs to hear. “How come we never fight the final boss? I know I owe you guys a
bunch of gold but this is really, really boring.”
Bob smiled. “Aside from engaging
the daily lockout, It took you three attempts to do everything you needed to do
so we could kill the thief of memories. The Keeper of Forgotten Promises is
easily three times harder. So, do you wanna pay off your debt nice and quick or
do you wanna screw around?” She asked.
The others were behind Trart all
praying for the right answer. Trart thought about it for a second
looking guilty
“Would you be super pissed if I said screw around for a bit?” He asked. The
others silently celebrated and cheered behind him. By the time he spun around
they were standing normally.
Bob’s smile was much larger. “I
wouldn’t mind screwing around for a bit. And besides, we can always finish up
the last five runs tomorrow.” She pointed out. “All right then, let’s screw
around. Now listen up. Here’s how this is going to work. The Keeper of
Forgotten Promises is half a step below end game content. I will be playing
Dreams of Unbridled Fury and Etude of Ebbing Sanity.” She explained.
“When did you learn to play two
songs at once?” Stygian asked.
Bob waved her hand. “Long story
short, I paid The Matriarch to take me to and run me through the Theater of a
Thousand Solos. There’s a specific boss that gives intertwining songs as a
custom perk.” She explained. “Blackout I need you to consistently cycle
Serenity's Waterfall, I know we’ve run this before just you and me, but we’ve
got two more people to cover.”
“The only reason we were able to
two man this place was because I was direct healing you for most of your life
every second. If I run Serenity's Waterfall it’s gonna leave you exposed.”
Stygian stepped forward “Not as
much as you might think.” He offered.
Bob nodded. “You are more right
than you know. This fight normally requires a tank and an off tank. So this
entire fight consists of you taking an absolute pounding.”
Trart stepped up. “What about me?
What do I do?”
Bob turned to Trart. “You get to
go hog wild. Stygian is gonna pull more agro than you ever thought possible
which means you get to use every aspect of that pretty little gun we bought
you. I want you to be a trigger happy death dealer. Bring the pain and bring
lots of it.” She demanded. “Now is everyone clear how this is going to work?”
They all nodded.
Bob turned toward the entrance. “All
right then, let’s do this.”
The others followed her into the Dungeon.
No comments:
Post a Comment